Playo helps users book venues to play sport and also find new members to play as well. It's a digital platform (website/app) primarily focused on sports enthusiasts, enabling them to not just discover and book a time to play their favorite sport, but also to engage as a sports community and grow.
âś… Booking sporting venues
âś… Finding players / groups to play
âś… Training to become a pro
The Primary users of Playo App
For this exercise, we will not consider Venue Organizers. We will focus on the B2C side of E&R
Players ~ Let's take a look at the type of users of the app
User Segment | Description | Key Needs | Key App Feature/s used |
---|---|---|---|
Urban Professionals | Working individuals (25–40 years) seeking casual sports for fitness/socializing | Convenient booking, flexible timings, and reliable venues. | Booking Venue, Finding Players / Game Partners |
Amateur Teams / Leagues | Semi-organized groups (Ex: weekend cricket / football teams) | Bulk booking, team management tools, and tournament participation. | Pre Booking Venue, Managing Groups |
New Sport Enthusiasts | Millennials / Gen Z exploring trending sports (Ex: pickleball, squash, snooker) | Discover new sports! Try to learn / connect with the game, players, and join events. | Discovering Sporting venues |
Event Organizers | Corporates or individual groups - exploring organizing tournaments/team-building activities. | End-to-end event management, venue partnerships, and branded experiences. | Discovering sporting venue information |
USER EXPERIENCES - A bit more detail on how users are unlocking core value prop
Core Value Proposition | Key Features | User Benefit |
---|---|---|
Sport & Venue Discoverability, Venue Booking | Real-time venue availability & filters (location, sport type, price). | Eliminates venue-hunting hassles with instant, transparent access. |
Transparent pricing (hourly rates, amenities like showers/ heated pools, ACs etc) | Reduces decision fatigue; users trust no hidden costs. | |
Instant booking with minimal advance payment (200 INR) | Low commitment barrier; encourages spontaneous play. | |
Easy cancellations & refunds (Reusable in wallet or auto-processed within 24 hours) | Builds trust and flexibility for unpredictable schedules. | |
Player Connections & Matching Tags | Skill-based matchmaking (beginner, intermediate, pro) | "I" can choose whom to "pay with" |
Flexible scheduling (choose dates/times) | Aligns with users’ busy urban lifestyles and choices | |
Host games with participant vetting (approve/deny players) | Empowers hosts to curate safe, competitive groups. Adds a layer of security as well! | |
Create/join sports groups (Ex: “HSR Table Tennis Group”) | Fosters community loyalty and repeat engagement | |
In-app chat & player profiles (bio, ratings, history) | Builds accountability and social bonds - An insight into who you are teaming up / going up against. | |
All Essential Activities (for dopamine, for peace, for flexibility) | Activity dashboard (All data points - sessions booked, hours played, calories burned) | Motivates users with progress tracking, group discipline / streaks and fitness goals. |
RSVP tracking for upcoming games (reminders, attendance list) | Simplifies logistics for organizers and players. Give something to look forward to. | |
Real-time alerts (booking confirmations, game updates, weather changes) | Reduces no-shows, easy navigation, and less miscommunication. | |
Personalized suggestions (trending sports, nearby players, skill-matched events) | Drives curiosity to try new things - more exploration and habit formation through tailored experiences. |
Natural Frequency
User | Frequency | Details - Feature used + Action taken |
Casual | 1-2 times a month |
|
Core | 1-2 times a week |
|
Power | 4-5 times a week |
|
User Insights
Engagement Framework
Considering the value prop, user experiences and user insights, we can conclude that
Please Note: Fitso got acquired by Cultfit - Still, the competition is listed individually considering Fitso web & app function with same brand name & support bookings.
Factor | Playo Advantage | Competitors |
---|---|---|
Venue Network | 1,500+ venues ( Present in 15 cities) | Fitso: 500+, CultPlay: 300+ |
Community Features | Player matchmaking, leagues, teams, Dynamic Pricing | Fitso: Basic team tools |
Revenue Diversity | 70% bookings, 20% events, 10% B2B | Sportz Village: 80% B2B, Fitso: B2C |
User Retention | 35% M1 retention | Industry average: 25% |
👉 Commission Fee on Bookings
👉 Advertising
👉 B2B Partnerships with Corporates
👉 Organizing Events (Football / Cricket Tournaments)
build your ICP's- by now you know how to do that in a tabular format as done in earlier projects and segment the users, think about why you are segmenting and what is the goal of your product and segmentation
ICP Type | Demographics | Behavior | Pain Points | Monthly Spend | Features Used | Willingness to Pay |
---|---|---|---|---|---|---|
Casual User | 25–35 yrs, Tier 1/2 cities | Plays 1–2 times/fortnight Price-sensitive uses basic features. | Limited venue info, budget constraints. | ₹500–1K | Basic booking | Low |
Core User | 25–40 yrs, Tier 1 cities | Plays 2–3 times/week Balances sports with gym Focuses on skill development. | Difficulty matching skill levels; fragmented activity tracking. | ₹1K–2K | Venue Booking, Matching with Skill based players | Medium |
Power User | 25–40 yrs, Tier 1 cities | Plays 4–5 times/week Uses app daily for goal tracking Builds streaks, and uses group features | Struggles with finding reliable groups and last-minute cancellations. | ₹2K–2.5K | Game Time, goal setting, peer feedback | High |
ICPs
Criteria | ICP 1 | ICP 2 | ICP 3 |
Name | Chetan | Shwetha | Raj |
Age | 25-30 | 30-35 | ​35-40 |
Salary | 50k-1L | 1L-2L | 1.5L - 3L |
Martial Status | Single | Married, mom with a 3 yr old kid | Married with a kid |
Demographics | Bangalore | Bangalore | Pune |
Where do they spend time | YouTube, WhatsApp, OTT, LinkedIn, Spotify | YouTube, Whatsapp, Big Basket, Nykaa, LinkedIn, Spotify | OTT, Malls, LinkedIn, YouTube, WhatsApp |
Need | Play a sport and hangout - To Have fun / play a Passionate & competitive game post office hours | A break from the hectic routine. Need a recreation activity once a while | Stay Active |
Current Lifestyle towards fitness | Active in the gym - CultFit member | Slowly getting back fitness regime after having the kid - Into Yoga and jogging | Try to do yoga at home / go for morning walks in the gated community |
Pain Point | ​1. Unavailability of friends or colleagues at the last moment leading to cancellation of booking.
| Previously played sports actively - weekend games were a norm. Intends to take a break with a game of Badminton or an hour in the swimming pool but weekend plans are unpredictable |
|
Time / Money | Money | Time | Time |
Solution | An app that let's you reschedule your bookings, and also has flexibility for you to find a venue based on your location | Find a platform that offers flexibility in choosing suitable time and venue to book a slot as per convenience | An app that let's me pre-book and plan my schedule ahead in time - Playing on one of the weekdays / weekends |
Most used Feature on Playo | Searching Venue basis of sport | Search for venue & facility details | Pre-book a single venue and use the reschedule feature |
Other features used on Playo | Sports Groups, Create game, | not much | Calendar, playpal |
Frequency of use | High (4-5 times a week) | Low (1-2 times a month) | Medium (1-2 times a week) |
Average Spend on the product | INR 3000 / Month | INR 1000 / Month | INR 2000 / Month​ |
What do they hate the most about using PLAYO | Search bar - hasn't changed or been adopted well. | NA.. happy with what it offers | UX... it feels all over the place. |
Answer the list of questions in the project guide to determine your hook. This is not a compulsory section; you can opt for it or always revisit it later.
Write down or mention at least 5 engagement campaigns to drive engagement.
PRODUCT HOOK
Turn Any Day into Game Day: Instant Bookings, Any time venue discovery, Find your skill companion - all of this with a tap on your device!
Primary Hooks:
Trigger: Play sport, Community FOMO, Stay Active or Train to be better at the sport
Action: Book venue, Join group, Create / Host game
Reward: Karma Points (Discounts), Weekly goal / streak
Investment: Engaging with community, Quality time spent with friends
Engagement Campaigns
1st Campaign: "Weekend Play Pass"
User Segmentation | The Why/Context | Campaign Pitch/Messaging | Campaign Goal | Exclusive Offers | Channels of Communication | Frequency of Reach out |
---|---|---|---|---|---|---|
ICP: Casual Users (Tier 2) | Tier 2 users face indecision for weekend plans. Bundling reduces friction and introduces an affordable time and money investment mindset with partner venues. | “Weekends Made for Play! |
| Flat ₹499 Weekend Pass with 2 bookings (Sat + Sun) at partner venues. | Push notifications, SMS, in-app banners. | No spam ~ Just a Weekly nudge (Thursdays for weekend planning). |
2nd Campaign: "Playo Progress Club"
User Segmentation | The Why/Context | Campaign Pitch/Messaging | Campaign Goal | Exclusive Offers | Channels of Communication | Frequency of Reachout |
---|---|---|---|---|---|---|
ICP: Casual → Core (Tier 1) | Casual users (1–2 bookings/month) need achievable milestones to build consistency. Urban users value peak-hour access and rewards. (Catering to Lifestyle) | “Level Up Your Game. Earn rewards every time you play!” |
4+/month from 1-2/month
| Tiered Rewards
| In-app dashboard, email reminders, push notifications. If opted for Whatsapp, only reachout when reward is unlocked. | Bi-weekly reminders + milestone alerts |
3rd Campaign: "Skill-Up Saturdays"
User Segmentation | The Why/Context | Campaign Pitch/Messaging | Campaign Goal | Exclusive Offers | Channels | Frequency of Reachout |
---|---|---|---|---|---|---|
ICP: Core Users → Power Users | Core users want skill growth and recognition - offer them something to hold on to and still experience delight!! | “Climb the Leaderboard. Play smarter, win rewards.” | Boost weekly engagement + community retention. | Pro Pass discounts (15% off next 4 bookings for top 3 leaderboard players) Later, move from discount rewards to skill rewards - Eligibility to compete with coaches / sports pros | App notifications, Instagram Stories, email. | Weekly (every Saturday). |
4th Campaign: "Streak Squad"
User Segmentation | The Why/Context | Campaign Pitch/Messaging | Campaign Goal | Exclusive Offers | Channels | Frequency of Reachout |
---|---|---|---|---|---|---|
ICP: Power Users | Power users need exclusivity and social validation to retain loyalty. | “Keep Your Streak Alive. Earn rewards for every game you play.” | Increase D30 retention + Avg bookings/week | Streak perks : Skill Recognition, Social badges, free GameTime pass reward points | In-app streak tracker, SMS, exclusive email updates. | Weekly / Bi-weekly streak reminders. |
5th Campaign: "Off-Peak Playtime"
User Segmentation | The Why/Context | Campaign Pitch/Messaging | Campaign Goal | Exclusive Offers | Channels | Frequency of Reachout |
All Segments | Venues are underutilized during off hours - This brings an opportunity to enable users or refer friends to grow the community. | “Invite Friends - Earn More Playtime for less pay” | Increase bookings during odd hours. | 30-40% discount on first 3 bookings | In-app referral section, WhatsApp/Telegram forwards, push notifications. | Ongoing + monthly reminders. |
Campaign | Associated Success Metrics to track | Additional Metrics | Impact on Engagement |
---|---|---|---|
Playo Progress Club |
|
| Increased booking frequency. |
Skill-Up Saturdays |
|
|
|
Off-Peak Playtime |
|
|
|
A Playo customer is now more accustomed to the courts that they usually play at or book for.
If a user adds the venue bookings to favorites and completes at least 3 bookings option via favorites feature selection post the Playo Progress Club campaign - It's a positive indicator of user turning from casual user -> core user.
Industry overview (Birds eye view)
As per the mobile data trends by Adjust, Sports and Fitness Industry has a D30 retention of about 10%. M3 retention of about 5-8%.
As per the report by Appsflyer, Health & Fitness platforms D30 retention is 3%. M3 retention is around 2%.
REASONS for CHURN
For Playo, the whole base is power users and core users -> Which means, retention is critical for revenues and understanding churn helps them to optimize and improve the product for reduced churn and corresponding revenue impact.
Casual Users (User Insights) | |
---|---|
Voluntary Reasons | Involuntary Reasons |
I came for booking - and post that i have opened the app 2-3 times, but there is so many things in the app - I am too overwhelmed on which to explore now. | Complex post onboarding experience. No guide on what to do after 1st JTBD |
Core Users (User Insights) | |
Voluntary Reasons | Involuntary Reasons |
Lack of slots available during regular times. It's happened multiple times now.
| Can't sync my fitness tracker with Playo |
Power Users (User Insight) | |
Voluntary Reasons | Involuntary Reasons |
Regular player group is inconsistent, slight drop in playing quality. So the frequency of playing has reduced
| Not much motivation due to playing randomly with group. Joined an academy to play and improve my game. No more dependency on others! |
Which are the ICPs driving max retention for PLAYO?
Drivers of Retention -
a. As per the USER INSIGHTS, what drives retention of Playo app?
Word of Mouth recommendation is very high for Playo - Friends refer, colleagues hear about it, community discovers it through meetups. The primary reason for this is the JTBD of Playo, it is very convenient to book and play.
Referral and content loops are the channels impacting retention. Content loop in the form of sharing the booking in social groups - induces FOMO for people in the group who can't make it that week (as declared by the user on the call)
b. As per the USER INSIGHTS, which sub product features drive retention?
Vast options of Venues - The list of venues in Playo is unmatched, and the ease of finding based on your current location as well.
Playpals - Adding players you played with from your previous games as your pals (Think fb friends in playo). Easy to collaborate based on where you will be playing and when you will be playing i.e A plays with B (office colleague)
during after work hours. while A also plays with C (childhood friend) on weekends or holidays.
From user insights and observations, we can infer that Playo’s user behavior can be attributed to
Retention Curve flattening at ~D45
Why D45?
ICP | Retention Rate (D30) | Key Retention Drivers |
---|---|---|
Power Users | 20–25% |
|
Core Users | 15–20% |
|
Casual Users | 5–8% |
|
Channel | Impact on Retention | Example |
---|---|---|
Referral Loops | High (Power/Core users invite friends → social accountability). | “Invite 3 friends, unlock a free booking!” |
Content Loops | Medium-High (Social sharing of bookings on groups → FOMO driven re-engagement) | “Share your badminton session on WhatsApp → 10 friends see it.” |
Push Notifications | Medium (Reminders for streaks, skill updates, venue availability). | “Your streak is at risk! Book a slot today.” |
Feature | Retention Impact | User Insight |
---|---|---|
Venue Variety | High (Users stay for unmatched options) | “Playo has courts even in remote areas of Bangalore!” |
Playpals | High (Social bonds reduce churn) | “I play with my office group on weekdays and childhood friends on weekends.” |
Skill based Player matching | Medium-High (Core users chase skill growth) | “Winning the weekend tie keeps me coming back.” |
You have already created the engagement campaigns, resurrection campaigns are quite similar just keep in mind the churned users that are being targeted here.
(customized your campaigns as per the ICP you're targeting to bring back, add parameters accordingly)
Resurrection Campaign.
Understanding Churn - Defining and segmenting Churn in context of Playo users.
For PLAYO - User is considered churned when
a. No booking since 2-3 months
b. No creating or hosting game since 2-3 weeks
c. No in-app activity in last 45 days.
Type of Churn | Inactivity Duration | Key Characteristics | Resurrection Potential |
---|---|---|---|
Inactive very recently | 30–60 days | Completed ≥2 bookings No app activity for 30+ days. | High (target first). |
Inactive for a long time | 60+ days | No bookings/app activity for 2+ months. Low engagement history. | Low (requires heavy incentives). |
Dependent on season / routine | Mostly on a Fixed duration (Example: Less swimming in monsoon, winter) | Weather/season-dependent activity. Predictable drop-offs (Travel breaks). | Medium (time-triggered campaigns). |
The anti-engagement model.
ICP | Context | Goal | Offer | Message/Content | Channel | Frequency | Success Metric |
---|---|---|---|---|---|---|---|
Power Users | Unmotivated due to inconsistent groups; platform stagnation. | Reignite passion with exclusivity. | "Elite Squad" Bring back your gang and engage with passion. | “Level up with Elite Squad: Compete with pros, track your skill level, and win big as a group!” | Personalized email + app | Bi-weekly | Improved CTAs on the offer. Increase with at least 25% join Elite Squad; 15% booking increase |
Core Users | Frustrated by slot scarcity, outdated UX, and sync issues. | Restore trust with priority access + Nudged fixes. | "Priority Pass" Guaranteed peak-hour slots reservations for any 5 days in the month. | “We heard you! Enjoy priority bookings + sync your fitness stats. Your court awaits!” | Email + push notification | Once, then weekly | 40% redemption of Priority Pass |
Churn Type | Context | Offer | Message/Content | Channels | Frequency | Success Metric |
---|---|---|---|---|---|---|
Recently Inactive | Users with 30–60 days inactivity; high potential to return. | “Welcome Back” 30% off next booking | “We’ve missed you! Enjoy 30% off + free gear to jump back into the game.” | Push + Email | 3x over 10 days | 35% reactivation (book within 14 days) |
Long-term Inactive | Users inactive 60+ days; low engagement history. | “Fresh Start” Free GameTime pass + ₹200 off next 3 bookings. | “Ready to play again? Claim your free GameTime pass and save ₹200 on 3 games!” | SMS + WhatsApp | 2x over 14 days | 15% reactivation (book within 30 days) |
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